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Final Fantasy XII Abilities Checklist 0/105
Every Technick and Magick, grouped by school.
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Technicks 0/24
- Steal
- Libra
- Poach
- First Aid
- Telekenesis
- Numerology
- Souleater
- Sight Unseeing
- Charm
- Achilles
- Charge
- Infuse
- Gil Toss
- 1000 Needles
- Revive
- Stamp
- Shades of Black
- Traveler
- Horology
- Bonecrusher
- Wither
- Addle
- Expose
- Shear
White Magick 0/25
- Cure
- Cura
- Curaga
- Curaja
- Renew
- Raise
- Arise
- Esuna
- Esunaga
- Blindna
- Vox
- Posiona
- Stona
- Cleanse
- Dispel
- Dispelga
- Protect
- Protectga
- Shell
- Shellga
- Bravery
- Faith
- Regen
- Confuse
- Holy
Black Magick 0/25
- Fire
- Fira
- Firaga
- Thunder
- Thundara
- Thundaga
- Blizzard
- Blizzara
- Blizzaga
- Aero
- Aeroga
- Aqua
- Bio
- Shock
- Scourge
- Flare
- Scathe
- Blind
- Blindga
- Silence
- Silencega
- Sleep
- Sleepga
- Poison
- Toxify
Time Magick 0/20
- Haste
- Hastega
- Slow
- Slowga
- Stop
- Immobilize
- Disable
- Bleed
- Break
- Countdown
- Berserk
- Float
- Vanish
- Vanishga
- Reflect
- Reflectga
- Balance
- Warp
- Gravity
- Graviga
Green Magick 0/6
- Oil
- Reverse
- Decoy
- Drain
- Bubble
- Syphon
Arcane 0/5
- Dark
- Darkra
- Darkga
- Death
- Ardor